#181  
Old 05-09-2019, 03:19 PM
hammyhamster1 hammyhamster1 is offline
Emissary
 
Join Date: Jun 2018
Posts: 836
Default

Quote:
Originally Posted by Boromonokli View Post
no because acid prm warlock is going to be even harder to itemize
Ubvl+putrid+Chosen raiment+murmur kiss. (This covers most arcanist->acid converts ~full converts with better %acid, anyways.) New arcanist conduit acid converts are nice because you get +1 to arcanist skills, which was a problem with the occ conduit.
Reply With Quote
  #182  
Old 05-09-2019, 04:05 PM
Boromonokli Boromonokli is offline
Advocate
 
Join Date: Feb 2018
Posts: 457
Default

You have a point in that you generally want arcanist boosts when you rely on converted arcanist skills for damage, and the arcanist conversion conduits open up synergies with acid nightblade and acid oathkeeper.
Reply With Quote
  #183  
Old 05-09-2019, 04:16 PM
Shuranosuke's Avatar
Shuranosuke Shuranosuke is offline
Herald
 
Join Date: Nov 2013
Posts: 1,295
Default

Quote:
Originally Posted by Belzzzz View Post
I'm curious. Would have a GT link for me ?
Aye: https://www.grimtools.com/calc/RZRz7qrZ

I switched block chance on possession to impaired aim on sigil but I'm falling under 50% block chance . I might replace the amulet with a well rolled kaisan one.

There's still room for improvement though.

Last edited by Shuranosuke; 05-09-2019 at 04:43 PM. Reason: updated the grimtools
Reply With Quote
  #184  
Old 05-10-2019, 01:43 AM
kain279 kain279 is offline
Initiate
 
Join Date: May 2019
Posts: 15
Default

Ahh, man.

I just noticed my whole weapons got re-rolled (Mythical Nadaan's Reach and Temporal Arcblade) which is a bummer. I wondered why my sheet dps was down 5-6k and then I looked at the %Aether on my Mythical Temporal Arcblade....I had spent a lot of time getting a max-rolled one.

My Nadaan's Reach was even hard to get a high roll on.....just ouch.
Reply With Quote
  #185  
Old 05-10-2019, 05:44 AM
Sykar Sykar is offline
Supporter
 
Join Date: Dec 2014
Posts: 168
Default

Quote:
arcanist
albrecht's aether ray: Now pierces through enemies, values adjusted accordingly on the skill, its modifier and its item skill modifiers where necessary
Reply With Quote
  #186  
Old 05-10-2019, 10:48 AM
BB_Shockwave's Avatar
BB_Shockwave BB_Shockwave is offline
Emissary
 
Join Date: Jan 2011
Posts: 956
Default

Some boss combinations should be still restricted. Particularly, DRAVIS. He can one-shot me if he opens that vitality/fire thing under me, and he summons Skeletal Golems that can lock you in place... now couple that with Slathsarr, Archmage Alexander and some Barrowholm boss and you can see why I had to restart this. There was practically no place to stand where it would not kill me in seconds.
Reply With Quote
  #187  
Old 05-12-2019, 03:16 AM
kain279 kain279 is offline
Initiate
 
Join Date: May 2019
Posts: 15
Default

What's up with CC res added to blade barrier? Could you be CC'd out of it before?
Reply With Quote
  #188  
Old 05-13-2019, 11:06 PM
Blood_wedding's Avatar
Blood_wedding Blood_wedding is offline
Supporter
 
Join Date: Jun 2015
Posts: 191
Default

Wow, played in steam offline mode for a few weeks now, and so I just had the update applied to the game. And I absolutely LOVE the changed skill fx with 100% conversions, that green poison wave added to bone harvest when using deathguard hood is so so beautiful! 😍😍😍 Thank you so much Crate, I always wanted changed looks of skills with 100% conversions, but never thought it would actually happen
Reply With Quote
  #189  
Old 05-15-2019, 01:36 AM
Rolland's Avatar
Rolland Rolland is offline
Speaker
 
Join Date: May 2017
Posts: 79
Default

These new visuals are amazing! Great work as usual.
__________________
ROLLAND - 100 SABOTEUR [SC] | NIHILUM - 100 CABALIST [SC] | PAAZE - 100 WARDER [HC]
Reply With Quote
  #190  
Old 05-16-2019, 05:09 PM
kain279 kain279 is offline
Initiate
 
Join Date: May 2019
Posts: 15
Default

Even some of the ones that were changed before look so much better now. Like Krieg's War Cry.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Grim Dawn ©2019 Crate Entertainment, LLC.
vBulletin® 3.8.11 ©2000-2019, Jelsoft Enterprises Ltd.