Item Skills
Many items in Grim Dawn are imbued with fantastic powers that await a hero who would wield them. These item skills go beyond what is available in the Mastery trees and provide yet another deep layer of customization.
There are hundreds of item skills to discover in Grim Dawn. They come in two types: Active and Auto-Cast.
Active Item Skills
Active item skills are just like skills from your Mastery in that they must be placed on the Quickbar to use. These can range from skills that go into your regular attack rotation to emergency buttons to auras that you activate for the benefit of your entire group. In order to use an Active Item Skill, the item must be equipped on your character.
Epic Helm
78 Armor
+14% Physical Damage
+14% Bleeding Damage
+16 Cunning
+2 Dual Blades
+2 Savagery
Granted Skills
Berserk (Granted by Item)
Enter a berserker state of
mind, lashing out with
increased ferocity at the
cost of survivability.
40 Energy Cost
60 Second Still Recharge
12 Second Duration
+10% Crit Damage
+25% Attack Speed
+25% Casting Speed
-25% Physical Resistance
-25% Elemental Resistance
Required Player Level: 14
Required Physique: 61
"A Forked Tongue weaving lies and deceit."
Epic Amulet
22% Elemental Resistance
32% Reduced Attack Speed Retaliation for 5 Seconds
+4% Skill Cooldown Reduction
+1 to all skills in Occultist
Granted Skills
Mind Control (Granted by Item)
Mesmerizes the target, making them confuse friend
with foe.
70 Energy Cost
60 Second Skill Recharge
Control target's mind for 45 Seconds
Required Player Level: 22
Required Spirit: 103
Active Skills are an excellent way to complement your skill set, whether that is by filling in weakness in your build or by providing you with more ways to deal damage when your other attacks are on cooldown. You can also unlock powerful summons that are not available to any Mastery.
Auto-Cast Item Skills
Auto-Cast skills will cast automatically when the triggering event occurs. There are many different triggering events in Grim Dawn with varying probabilities of activating. Each Auto-Cast skill is a separate instance with its own chance of activation, so if you have two 5% On Attack Fireball skills on your equipment with a 2 second cooldown, each Fireball can trigger independently and will go on cooldown separately. They can even both go off on the same attack!
Epic Heavy Gloves
148 Armor
+16% Physical Damage
+12% Pierce Damage
+28 Cunning
+2 to Zolhan's Technique
+2 to Amarasta's Quick Cut
Granted Skills
Revenge (20% Chance when Hit by Melee Attacks)
A swift jab with your weapon. Requires a Melee
weapon.
1 Second Still Recharge
85% Weapon Damage
Required Player Level: 23
Required Physique: 196
Epic Two-Handed
160-200 Lightning Damage
1.54 Attacks per Second
2-30 Lightning Damage
+82% Lightning Damage
+22 Spirit
+25 Defensive Ability
+2 to all skills in Shaman
+2 to all skills in Oathkeeper
Granted Skills
Lightning Nova (20% Chance on Attack)
Unleashes a blast of lightning energy,
damaging all nearby enemies.
1 Second Skill Recharge
4 Meter Radius
21-179 Lightning Damage
Required Player Level: 40
Required Physique: 372
Triggering Events
- When Hit – Chance to activate when an enemy strikes you
- When Hit by Melee Attacks – Chance to activate when an enemy strikes you with a melee attack
- When Hit by Ranged Attacks – Chance to activate when an enemy strikes you with a ranged attack
- When Hit by a Critical – Chance to activate when an enemy lands a critical hit
- On Attack – Chance to activate when you land an attack
- On Critical Attack – Chance to activate when you land a critical hit
- On Block – Chance to activate when you block an attack
- On Low Health – Chance to activate when your health is low
- On Low Energy – Chance to activate when your energy is low
Auto-Cast skills are ideal for players who wish to add more attacks to their arsenal without having to worry about additional keys to press. They are also an excellent way to customize your play style by adding skills that trigger based on your favorite stats. For example, if you collect several “On Critical Attack” skills, you can make them trigger more often by stacking offensive ability. Likewise, you can equip several items with “When Hit” effects and then build an indestructible tank that relies on enemies hitting you rather than dealing heavy damage yourself.
Item Skill Modifiers
As you adventure across Cairn, you may stumble upon items with some unusual properties. These powerful objects not only provide bonuses to your character, but also alter the very skills you use in interesting ways. When equipped, they will empower and transform your Mastery skills.
Item Skill Modifiers are found exclusively on Monster Infrequent and Legendary Weapons, Amulets, Medals, Helms, Gloves and Sets. If you equip two items that alter the same skill, they will stack their benefits.
"Ceremonial blade of the Luminari order that has passed from Headmaster to Headmaster for centuries."
Legendary Two-Handed Sword
111-117 Fire Damage
111-117 Cold Damage
111-117 Lightning Damage
1.5 Attacks per Second
+432% Elemental Damage
+25% Casting Speed
33% Aether Resistance
+4 to Forcewave
+4 to Spectral Binding
+2 to all skills in Inquisitor
+2 to all skills in Arcanist
-10% Elemental Resistance to Inquisitor Seal
+15% Crit Damage to Forcewave
100% Physical Damage converted to Elemental Damage to Forcewave
+15% Crit Damage to Spectral Binding
+150% Elemental Damage to Spectral Binding
100% Vitality Damage converted to Elemental Damage to Spectral Binding
100% Aether Damage converted to Elemental Damage to Spectral Binding
Granted Skills
Arcane Devastation
At your command, arcane energy tears
through the sky and barrages your foes.
200 Energy Cost
6 Second Skill Recharge
5 Second Duration
1 Projectile(s)
6 Meter Target Area
2.5 Meter Radius
480-522 Elemental Damage
Required Player Level: 94
Required Physique: 627
Legendary One-Handed Ranged
66-88 Fire Damage
1.66 Attacks per Second
+133% Physical Damage
+146% Fire Damage
+133% Internal Trauma Damage
+146% Burn Damage with +168% Increased Duration
15% Physical Damage converted to Fire Damage
+80 Offensive Ability
+2 to Grenado
+2 to Canister Bomb
+1 to all skills in Inquisitor
+1 to all skills in Oathkeeper
1300 Burn Damage over 5 Seconds to Grenado
100% Physical Damage converted to Fire damage to Grenado
200 Burn Damage over 2 Seconds to Canister Bomb
100% Physical Damage converted to Fire damage to Canister Bomb
Required Player Level: 94
Required Cunning: 511
"Farath's puzzle cube has only been solved once before, but the bearer was said to have gone blind upon witnessing the arcane splendors contained within."
Legendary Off-Hand
+12% Crit Damage
+168% Cold Damage
+168% Lightning Damage
+168% Frostburn Damage
+168% Electrocute Damage
+8% Health
+5% Offensive Ability
Increases Energy Regeneration by 76%
76%
+16% Skill Cooldown Reduction
+2 to Storm Box of Elgoloth
+2 to Flames of Ignaffar
+2 to Distortion
+1 to all skills in Arcanist
+1 to all skills in Shaman
52 Cold Damage to Flames of Ignaffar
100% Fire Damage converted to Cold Damage to Flames of Ignaffar
130 Cold Damage to Panetti's Replicating Missile
100% Fire Damage converted to Cold Damage to Panetti's Replicating Missile
100% Aether Damage converted to Cold Damage to Panetti's Replicating Missile
-12% Cold Resistance to Storm Box of Elgoloth
-12% Lightning Resistance to Storm Box of Elgoloth
Required Player Level: 94
Required Spirit: 724
To learn more about the Monster Infrequents and Legendary Items, visit the The Hunt for Loot page.